WWE All Stars cover art

games like

WWE All Stars

WWE All Stars leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION6 /10READS5 /10VARIANCE2 /10OPTIMIZATION3 /10

Like WWE All Stars, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

11 games like WWE All Stars

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Naruto Shippuden: Ultimate Ninja Storm 3 cover art
Naruto Shippuden: Ultimate Ninja Storm 3Competitive PvP · anime arena fighter

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 5) - Substitution timing and combo confirms need decent hands

full comparison →
Dragon Ball Z: Budokai Tenkaichi 2 cover art
Dragon Ball Z: Budokai Tenkaichi 2Competitive PvP · arena fighting game

Both lean on execution about the same (6 vs 6). Biggest difference: variance (2 vs 1) - Full movesets are public knowledge

full comparison →
Dragon Ball GT: Final Bout cover art
Dragon Ball GT: Final BoutCompetitive PvP · anime fighting game

Both lean on execution about the same (6 vs 6). Biggest difference: variance (2 vs 1) - Nothing hidden once movesets are known

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PlayStation All-Stars Battle Royale cover art
PlayStation All-Stars Battle RoyaleCompetitive PvP · platform fighter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 6) - Super-only kills make baiting human opponents the core decision.

full comparison →
Medal of Honor: Warfighter cover art
Medal of Honor: WarfighterCompetitive PvP · military FPScross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human opponents in multiplayer demand positional prediction

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Plants vs. Zombies: Garden Warfare cover art
Plants vs. Zombies: Garden WarfareCompetitive PvP · class-based shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human opponents flank and juke in class-based skirmishes

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Gears of War: Ultimate Edition cover art
Gears of War: Ultimate EditionCompetitive PvP · cover-based shootercross-genre

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 7) - Wallbounce movement and gnasher duels demand real hands

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FIFA Soccer 07 cover art
FIFA Soccer 07Competitive PvP · football simulationcross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (2 vs 3) - Deflections and keeper randomness swing single matches

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Mario Tennis Aces cover art
Mario Tennis AcesCompetitive PvP · arcade tenniscross-genre

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 7) - Shot timing, charge mechanics, footwork

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Brink cover art
BrinkCompetitive PvP · class-based FPScross-genre

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 7) - SMART parkour and gunfights demand FPS mechanics

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Pro Evolution Soccer 2009 cover art
Pro Evolution Soccer 2009Competitive PvP · football simulationcross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (3 vs 4) - Squad setup and tactical sliders reward preparation

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Game details

Released
2011
Developer
THQ San Diego
Franchise
WWE
Platforms
PS3, 3DS, Wii, PSP, X360, PS2
Modes
Single player, Multiplayer, Split screen
IGDB critics
63/100
IGDB users
71/100
FightingShooterSport