WWE SmackDown! Here Comes the Pain cover art

games like

WWE SmackDown! Here Comes the Pain

WWE SmackDown! Here Comes the Pain leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION6 /10READS5 /10VARIANCE2 /10OPTIMIZATION4 /10

Like WWE SmackDown! Here Comes the Pain, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like WWE SmackDown! Here Comes the Pain

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Castle Crashers cover art
Castle CrashersPracticed Mastery · co-op beat-em-up

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 3) - PvP arenas add light human-opponent reads

full comparison →
Pro Evolution Soccer 2009 cover art
Pro Evolution Soccer 2009Competitive PvP · football simulationcross-genre

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
Star Wars: Battlefront II cover art
Star Wars: Battlefront IICompetitive PvP · class-based shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human opponents in multiplayer create modest prediction play

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Star Wars Battlefront cover art
Star Wars BattlefrontCompetitive PvP · multiplayer shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human lobbies add modest positional prediction

full comparison →
Battlefield Hardline cover art
Battlefield HardlineCompetitive PvP · military FPScross-genre

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 7) - Close-quarters gunplay and high-speed vehicle chases

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Battlefield 1942 cover art
Battlefield 1942Competitive PvP · large-scale multiplayer FPScross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human teams adapt flanks and vehicle pushes.

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Naruto Shippuden: Ultimate Ninja Storm 4 cover art
Naruto Shippuden: Ultimate Ninja Storm 4Competitive PvP · anime arena fightercross-genre

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Simple inputs; movement and substitution timing matter

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Medal of Honor: Warfighter cover art
Medal of Honor: WarfighterCompetitive PvP · military FPScross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human opponents in multiplayer demand positional prediction

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Killzone Shadow Fall cover art
Killzone Shadow FallPure Mechanics · sci-fi FPScross-genre

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 7) - Standard FPS aim and movement ceiling

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Call of Duty: Mobile cover art
Call of Duty: MobileCompetitive PvP · mobile FPScross-genre

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 7) - Touch or controller aim and movement decide gunfights

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Dragon Ball: Xenoverse cover art
Dragon Ball: XenoversePracticed Mastery · arena fightercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Online PvP rewards predicting human mixups; PvE is scripted

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Tom Clancy's Rainbow Six: Vegas cover art
Tom Clancy's Rainbow Six: VegasCompetitive PvP · tactical FPScross-genre

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 7) - Aim and snap-to-cover gunplay punish slow hands

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Game details

Released
2003
Developer
Yuke's
Franchise
WWE
Platforms
PS2
IGDB critics
90/100
IGDB users
74/100
SportHack and slash/Beat 'em upNon-fiction