head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Variance · Light / Casual
A hidden-object game about finding cats in hand-drawn cityscapes.

Variance · Light / Casual
A choice-driven comedy adventure with almost no skill test at all.
100 Hidden Cats leans Variance (Light / Casual); Tales from the Borderlands leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Cats
Clicking cats has no timing demand
Tales from the Borderlands
Occasional QTEs are the only physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Cats
Solo - nothing to predict
Tales from the Borderlands
No opponent of any kind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Cats
Cat positions unknown until scanned
Tales from the Borderlands
Story branches are unknown until chosen
100 Hidden Cats leans a little harder on optimization, though the gap is small.
100 Hidden Cats
Systematic searching trivially completes it
Tales from the Borderlands
Choices barely change outcomes; nothing to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.