head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An N64 snowboarding racer prized for its weighty carving physics and unforgiving landings.

Execution · Practiced Mastery
Precise stunt driving over loops and jumps plus route optimisation per track.
1080° Snowboarding leans Execution (Pure Mechanics); Stunts leans Execution (Practiced Mastery).
1080° Snowboarding leans a little harder on execution, though the gap is small.
1080° Snowboarding
Precise carving, landing angles, and trick inputs
Stunts
Threading loops and jumps without crashing demands precise driving
1080° Snowboarding leans a little harder on reads, though the gap is small.
1080° Snowboarding
Head-to-head races involve little opponent modeling
Stunts
AI opponents follow fixed lines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
1080° Snowboarding
Courses are fixed and visible
Stunts
Tracks are known; physics quirks barely random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
1080° Snowboarding
Line choice and shortcut knowledge per course
Stunts
Optimal lines and car choice per track are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.