head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A zombie survival crafter where horde-night base design carries the game.

Optimization · Systems & Chaos
Surviving and optimising a research facility escape by solving its crafting systems against scripted anomalies.
7 Days to Die leans Optimization (Pure Optimization); Abiotic Factor leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
7 Days to Die
Aim and movement during horde nights matter.
Abiotic Factor
Combat in tight facility corridors requires precise aim and positioning
7 Days to Die leans a little harder on reads, though the gap is small.
7 Days to Die
Zombie AI is largely scripted with minor pathing adaptation.
Abiotic Factor
Anomaly and creature AI is scripted with fixed patterns
Abiotic Factor leans a little harder on variance, though the gap is small.
7 Days to Die
World generation and loot rolls randomized.
Abiotic Factor
Loot crates, anomaly behaviour, and facility section contents carry RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
7 Days to Die
Base design and horde-night kill funnels dominate.
Abiotic Factor
Facility routing, crafting tree unlocks, and power grid design are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.