head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A one-screen joke shooter testing basic timing for a high score.

Execution · Light / Casual
A casual licensed action game testing little beyond light co-op coordination.
8-Bit Bayonetta leans Execution (Practiced Mastery); Harry Potter and the Goblet of Fire leans Execution (Light / Casual).
8-Bit Bayonetta leans a little harder on execution, though the gap is small.
8-Bit Bayonetta
Jump-and-shoot timing is the whole minigame
Harry Potter and the Goblet of Fire
Simple co-op spell casting with generous timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
8-Bit Bayonetta
Enemies fly in on fixed paths
Harry Potter and the Goblet of Fire
Enemies are fixed waves, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
8-Bit Bayonetta
Spawn patterns are near deterministic
Harry Potter and the Goblet of Fire
Collectible bean locations are fixed
Harry Potter and the Goblet of Fire leans a little harder on optimization, though the gap is small.
8-Bit Bayonetta
Score strategy amounts to simple positioning
Harry Potter and the Goblet of Fire
Light card collection and spell upgrade choices
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.