head to head
Wii Play asks more than 8-Bit Bayonetta, and the gap is reads.

Execution · Practiced Mastery
A one-screen joke shooter testing basic timing for a high score.

Execution · Pure Mechanics
Nine pointer-driven minigames bundled with a Wii Remote, from duck-hunt shooting to table tennis.
8-Bit Bayonetta leans Execution (Practiced Mastery); Wii Play leans Execution (Pure Mechanics).
Wii Play leans a little harder on execution, though the gap is small.
8-Bit Bayonetta
Jump-and-shoot timing is the whole minigame
Wii Play
Pointer aim and timing carry shooting and ping-pong games
Wii Play leans clearly harder on reads.
8-Bit Bayonetta
Enemies fly in on fixed paths
Wii Play
Two-player duels add slight mutual prediction
Wii Play leans a little harder on variance, though the gap is small.
8-Bit Bayonetta
Spawn patterns are near deterministic
Wii Play
Find Mii crowds and target spawns randomise lightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
8-Bit Bayonetta
Score strategy amounts to simple positioning
Wii Play
Minigames are too shallow to deeply optimise
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.