head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Memorising scripted bullet waves and executing clean dodges for score.

Execution · Practiced Mastery
The original open-ended tropical shooter testing long-range aim and approach planning.
Aero Fighters 3 leans Execution (Practiced Mastery); Far Cry leans Execution (Practiced Mastery).
Aero Fighters 3 leans a little harder on execution, though the gap is small.
Aero Fighters 3
Dodging dense bullet patterns is the whole challenge
Far Cry
Long-range gunplay against sharp-eyed mercenaries
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aero Fighters 3
Enemy waves are fully scripted, nothing adapts
Far Cry
AI flanks but follows mappable behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aero Fighters 3
Minor item drops aside, patterns are fixed once learned
Far Cry
Patrols vary slightly per attempt
Aero Fighters 3 leans a little harder on optimization, though the gap is small.
Aero Fighters 3
Memorising spawns, routes and ship choice drives high scores
Far Cry
Approach planning across open tropical maps
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.