head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Grand Arena
The definitive medieval RTS where castle drops and farm economies decide empires.

Reads · Mind & Math
Pokémon MOBA with team-scoring objectives.
Age of Empires II: The Age of Kings leans Optimization (Grand Arena); Pokémon UNITE leans Reads (Mind & Math).
Age of Empires II: The Age of Kings leans a little harder on execution, though the gap is small.
Age of Empires II: The Age of Kings
Micro, villager management, hotkey speed
Pokémon UNITE
Auto-attack and ability inputs are forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires II: The Age of Kings
High-level play is predicting human openings
Pokémon UNITE
Team-fight engagement timing is prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires II: The Age of Kings
Fog, map gen, civ matchups
Pokémon UNITE
Wild Pokémon spawns and item RNG
Age of Empires II: The Age of Kings leans a little harder on optimization, though the gap is small.
Age of Empires II: The Age of Kings
Build orders refined over two decades
Pokémon UNITE
Held items and route planning solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.