head to head
Age of Empires III asks more than Guns of Icarus Online, and the gap is variance.

Optimization · Mind & Math
A colonial-era RTS adding home-city card shipments to classic Age economy play.

Reads · Mind & Math
A team airship battler testing crew coordination and outmaneuvering human captains.
Age of Empires III leans Optimization (Mind & Math); Guns of Icarus Online leans Reads (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires III
Unit micro and raid defense
Guns of Icarus Online
Gunnery arcs and repair juggling need competent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires III
Human deck and timing reads in ranked
Guns of Icarus Online
Human captains feint, reposition and counter your ship tactics
Age of Empires III leans clearly harder on variance.
Age of Empires III
Map spawns and shipment ordering unknowns
Guns of Icarus Online
Cloud cover hides ships briefly, little else random
Age of Empires III leans clearly harder on optimization.
Age of Empires III
Home-city decks are a build-crafting layer
Guns of Icarus Online
Loadouts, role coordination and positioning are deeply plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.