head to head
Age of Mythology asks more than Guns of Icarus Online, and the gap is variance.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Reads · Mind & Math
A team airship battler testing crew coordination and outmaneuvering human captains.
Age of Mythology leans Optimization (Mind & Math); Guns of Icarus Online leans Reads (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Standard RTS micro demands
Guns of Icarus Online
Gunnery arcs and repair juggling need competent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Human opponents and god-power timing bluffs
Guns of Icarus Online
Human captains feint, reposition and counter your ship tactics
Age of Mythology leans clearly harder on variance.
Age of Mythology
Fog of war and random maps
Guns of Icarus Online
Cloud cover hides ships briefly, little else random
Age of Mythology leans clearly harder on optimization.
Age of Mythology
God choices and favor economy reward planning
Guns of Icarus Online
Loadouts, role coordination and positioning are deeply plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.