head to head
Age of Empires asks more than Guns of Icarus Online, and the gap is variance.

Optimization · Mind & Math
The original historical RTS of advancing ages, booming economies, and rushing armies.

Reads · Mind & Math
A team airship battler testing crew coordination and outmaneuvering human captains.
Age of Empires leans Optimization (Mind & Math); Guns of Icarus Online leans Reads (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires
APM and micro under pressure
Guns of Icarus Online
Gunnery arcs and repair juggling need competent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires
Scouting and countering human strategies
Guns of Icarus Online
Human captains feint, reposition and counter your ship tactics
Age of Empires leans clearly harder on variance.
Age of Empires
Fog of war and map resources
Guns of Icarus Online
Cloud cover hides ships briefly, little else random
Age of Empires leans clearly harder on optimization.
Age of Empires
Build orders and eco timing dominate
Guns of Icarus Online
Loadouts, role coordination and positioning are deeply plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.