head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A simple economy-timing puzzle of when to spawn units and evolve ages.

Optimization · Pure Optimization
An action RPG that crowns you king and tests your treasury more than your sword.
Age of War leans Optimization (Pure Optimization); Fable III leans Optimization (Pure Optimization).
Fable III leans a little harder on execution, though the gap is small.
Age of War
Clicking spawn buttons with decent timing suffices
Fable III
Simplified combat rarely punishes
Age of War leans a little harder on reads, though the gap is small.
Age of War
The AI follows predictable spawn logic
Fable III
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Age of War
Matches play out almost identically given same choices
Fable III
Largely fixed world
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Age of War
Unit economy and evolution timing decide the stalemate
Fable III
Treasury management and kingdom promises drive the endgame
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.