head to head
Age of WarvsGunpoint
Age of War leans Optimization (Pure Optimization); Gunpoint leans Optimization (Pure Optimization).
Age of WarGunpoint
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 0
Age of War leans harder on reads: The AI follows predictable spawn logic
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 7
Gunpoint leans harder on optimization: Crosslink rewiring puzzles have clean optimal solutions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

