head to head
Age of WarvsNeighbours from Hell 2: On Vacation
Age of War leans Optimization (Pure Optimization); Neighbours from Hell 2: On Vacation leans Optimization (Pure Optimization).
Age of WarNeighbours from Hell 2: On Vacation
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 2
Neighbours from Hell 2: On Vacation leans harder on variance: some randomness in reaction timing
Optimization6 vs 5
Age of War leans harder on optimization: Unit economy and evolution timing decide the stalemate
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

