head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A simple economy-timing puzzle of when to spawn units and evolve ages.

Optimization · Pure Optimization
Open-ended puzzles testing vocabulary-driven creative problem-solving more than any reflex.
Age of War leans Optimization (Pure Optimization); Scribblenauts Unlimited leans Optimization (Pure Optimization).
Age of War leans a little harder on execution, though the gap is small.
Age of War
Clicking spawn buttons with decent timing suffices
Scribblenauts Unlimited
Typing words is the only physical demand
Age of War leans a little harder on reads, though the gap is small.
Age of War
The AI follows predictable spawn logic
Scribblenauts Unlimited
Puzzle NPCs are static requests, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Age of War
Matches play out almost identically given same choices
Scribblenauts Unlimited
Puzzles are visible; nothing meaningful is hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Age of War
Unit economy and evolution timing decide the stalemate
Scribblenauts Unlimited
Finding objects that satisfy puzzle constraints is creative problem-solving
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.