head to head
Age of WarvsSpiritfarer
Age of War leans Optimization (Pure Optimization); Spiritfarer leans Optimization (Pure Optimization).
Age of WarSpiritfarer
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 0
Age of War leans harder on reads: The AI follows predictable spawn logic
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 5
Age of War leans harder on optimization: Unit economy and evolution timing decide the stalemate
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

