head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Pure Mechanics
An auto-runner spinoff of Sonic testing quick reflexes and route memorization.
Aladdin leans Execution (Pure Mechanics); Sonic Runners leans Execution (Pure Mechanics).
Aladdin leans a little harder on execution, though the gap is small.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Sonic Runners
timing jumps/dashes at speed rewards precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Sonic Runners
no opponent to out-predict, pure solo runner
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Some randomness in enemy placement and drops.
Sonic Runners
occasional random item drops and obstacle layout
Aladdin leans a little harder on optimization, though the gap is small.
Aladdin
Level routes are learnable but execution dominates.
Sonic Runners
route/lane and upgrade optimization for score
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.