head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A narrative horror-thriller where atmosphere and light combat support the story.

Execution · Pure Mechanics
A casual carnival pointing test with light high-score target memory.
Alan Wake Remastered leans Execution (Practiced Mastery); Toy Story Mania! leans Execution (Pure Mechanics).
Toy Story Mania! leans a little harder on execution, though the gap is small.
Alan Wake Remastered
light-and-shoot combat timing
Toy Story Mania!
Rapid target pointing and firing is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake Remastered
scripted enemies, no adaptation
Toy Story Mania!
Galleries are scripted carnival sequences
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake Remastered
enemy spawn placement varies
Toy Story Mania!
Bonus target spawns vary slightly between plays
Alan Wake Remastered leans a little harder on optimization, though the gap is small.
Alan Wake Remastered
resource management lightly solvable
Toy Story Mania!
Learning high-value target locations adds thin strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.