head to head
Aliens versus Predator (1999) asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
An asymmetric horror FPS letting you play marine, alien, or predator, each with wholly different abilities.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Aliens versus Predator (1999) leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
Aliens versus Predator (1999)
Fast aliens and panicked aim demand twitch reflexes
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Aliens versus Predator (1999) leans clearly harder on reads.
Aliens versus Predator (1999)
Asymmetric multiplayer pits unlike species against each other
DOOM (2016)
Demons scripted attack patterns.
Aliens versus Predator (1999) leans clearly harder on variance.
Aliens versus Predator (1999)
Motion-tracker dread and dark vents hide enemy positions
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans a little harder on optimization, though the gap is small.
Aliens versus Predator (1999)
Mastering each species' tools and level knowledge
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.