head to head
Aliens versus Predator (1999) asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
An asymmetric horror FPS letting you play marine, alien, or predator, each with wholly different abilities.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Aliens versus Predator (1999) leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens versus Predator (1999)
Fast aliens and panicked aim demand twitch reflexes
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Aliens versus Predator (1999) leans clearly harder on reads.
Aliens versus Predator (1999)
Asymmetric multiplayer pits unlike species against each other
Super Mario World
Scripted Koopas adapt to nothing
Aliens versus Predator (1999) leans clearly harder on variance.
Aliens versus Predator (1999)
Motion-tracker dread and dark vents hide enemy positions
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens versus Predator (1999)
Mastering each species' tools and level knowledge
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.