head to head
Aliens versus Predator (1999) asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
An asymmetric horror FPS letting you play marine, alien, or predator, each with wholly different abilities.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Aliens versus Predator (1999) leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Aliens versus Predator (1999)
Fast aliens and panicked aim demand twitch reflexes
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Aliens versus Predator (1999) leans clearly harder on reads.
Aliens versus Predator (1999)
Asymmetric multiplayer pits unlike species against each other
Super Mario Odyssey
No adaptive opponents whatsoever.
Aliens versus Predator (1999) leans clearly harder on variance.
Aliens versus Predator (1999)
Motion-tracker dread and dark vents hide enemy positions
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Aliens versus Predator (1999)
Mastering each species' tools and level knowledge
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.