head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A narrative-driven horror walk through a Victorian slaughterhouse engine, lighter on systems than its predecessor.

Optimization · Systems & Chaos
A social-intrigue RPG where you spend skill resources to exploit dinner guests' scripted psychological weaknesses.
Amnesia: A Machine for Pigs leans Optimization (Systems & Chaos); The Council leans Optimization (Systems & Chaos).
Amnesia: A Machine for Pigs leans a little harder on execution, though the gap is small.
Amnesia: A Machine for Pigs
Walking and lever-pulling demand essentially nothing physical
The Council
Menu-driven confrontations; no dexterity.
The Council leans a little harder on reads, though the gap is small.
Amnesia: A Machine for Pigs
Manpigs are scripted set-dressing, rarely a true threat
The Council
NPCs have vulnerabilities and immunities, but fully scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: A Machine for Pigs
First-run unknowns are the whole experience; spoilers defuse it
The Council
Hidden character traits and unknown consequences until learned.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: A Machine for Pigs
Light puzzles and routes are trivially solvable on repeat
The Council
Skill points, effort resources and exploiting known weaknesses are systemic.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.