head to head
Amnesia: RebirthvsEarthBound
Amnesia: Rebirth leans Optimization (Pure Optimization); EarthBound leans Optimization (Pure Optimization).
Amnesia: RebirthEarthBound
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 0
Amnesia: Rebirth leans harder on reads: Enemies patrol fixed routes; no adaptive opponent
Variance3 vs 4
EarthBound leans harder on variance: PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

