head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Systems & Chaos
A semi-roguelike horror game where randomised resources and persistent noise create genuine variance around learnable systems.

Variance · Systems & Chaos
The harder sequel that swaps doors for a mask and forces a frantic multitasking routine against more animatronics.
Amnesia: The Bunker leans Variance (Systems & Chaos); Five Nights at Freddy's 2 leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Bunker
Tense stealth and limited firearm use raise the execution bar
Five Nights at Freddy's 2
Mask, flashlight, and music box juggling demands fast hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Bunker
The creature reacts to noise but follows proximity rules, not player modelling
Five Nights at Freddy's 2
RNG-driven animatronics, not adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Bunker
Randomised item placement each run and creature patrol timing add real uncertainty
Five Nights at Freddy's 2
More stalkers, more hidden movement rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Bunker
Resource planning, generator timing and noise management are learnable systems
Five Nights at Freddy's 2
Optimal check rotations make late nights solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.