head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Systems & Chaos
A semi-roguelike horror game where randomised resources and persistent noise create genuine variance around learnable systems.

Variance · Systems & Chaos
Listening for randomised audio cues and executing a defensive checking routine.
Amnesia: The Bunker leans Variance (Systems & Chaos); Five Nights at Freddy's 4 leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Bunker
Tense stealth and limited firearm use raise the execution bar
Five Nights at Freddy's 4
Reacting to breath audio cues within tight windows matters
Amnesia: The Bunker leans a little harder on reads, though the gap is small.
Amnesia: The Bunker
The creature reacts to noise but follows proximity rules, not player modelling
Five Nights at Freddy's 4
Animatronic movement is RNG, not an adapting mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Bunker
Randomised item placement each run and creature patrol timing add real uncertainty
Five Nights at Freddy's 4
Random animatronic positions stay hidden behind audio cues
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Bunker
Resource planning, generator timing and noise management are learnable systems
Five Nights at Freddy's 4
Door-checking routines become a learnable optimal loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.