head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
An evolutionary survival sim about guiding an ape lineage through ten million years.

Optimization · Systems & Chaos
A strategic FPS roguelite where planning efficient resource chains across random ships is the real test.
Ancestors: The Humankind Odyssey leans Optimization (Systems & Chaos); Void Bastards leans Optimization (Systems & Chaos).
Void Bastards leans a little harder on execution, though the gap is small.
Ancestors: The Humankind Odyssey
Climbing and dodge timing are forgiving
Void Bastards
Light FPS combat with some aiming but heavy strategic emphasis
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ancestors: The Humankind Odyssey
Predators act on instinct scripts
Void Bastards
Alien enemies follow scripted patrol and attack patterns
Void Bastards leans a little harder on variance, though the gap is small.
Ancestors: The Humankind Odyssey
Systems deliberately unexplained until experimented
Void Bastards
Ship layouts and enemy compositions randomise resource availability each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ancestors: The Humankind Odyssey
Neuron routing and lineage planning dominate
Void Bastards
Resource chain planning and technology tree progression are the defining axes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.