head to head
Ancestors: The Humankind OdysseyvsVoid Bastards
Ancestors: The Humankind Odyssey leans Optimization (Systems & Chaos); Void Bastards leans Optimization (Systems & Chaos).
Ancestors: The Humankind OdysseyVoid Bastards
Axis by axis
Execution3 vs 4
Void Bastards leans harder on execution: Light FPS combat with some aiming but heavy strategic emphasis
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
Void Bastards leans harder on variance: Ship layouts and enemy compositions randomise resource availability each run
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

