head to head

Ancestors: The Humankind Odyssey cover artvsVoid Bastards cover art

Ancestors: The Humankind OdysseyvsVoid Bastards

Ancestors: The Humankind Odyssey leans Optimization (Systems & Chaos); Void Bastards leans Optimization (Systems & Chaos).

EXECUTION3 /10READS0 /10VARIANCE5 /10OPTIMIZATION7 /10
Ancestors: The Humankind OdysseyVoid Bastards

Axis by axis

Execution3 vs 4

Void Bastards leans harder on execution: Light FPS combat with some aiming but heavy strategic emphasis

Reads0 vs 0

Even - both lean on reads about the same.

Variance5 vs 6

Void Bastards leans harder on variance: Ship layouts and enemy compositions randomise resource availability each run

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Ancestors: The Humankind Odyssey

full breakdown

Void Bastards