head to head
ARC Raiders asks more than Secret Neighbor, and the gap is execution.

Execution · Grand Arena
An extraction shooter where scavengers dodge killer machines and rival squads for loot.

Reads · Bluff & Deduction
Kids loot a house for basement keys while one of them is secretly the Neighbor in disguise.
ARC Raiders leans Execution (Grand Arena); Secret Neighbor leans Reads (Bluff & Deduction).
ARC Raiders leans clearly harder on execution.
ARC Raiders
Gunplay and movement under machine fire
Secret Neighbor
Chases, juking, and grabs need real motor skill.
Secret Neighbor leans a little harder on reads, though the gap is small.
ARC Raiders
Rival squads ambush, bait, and adapt
Secret Neighbor
The disguised Neighbor wins by out-modeling suspicious kids.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
ARC Raiders
Loot spawns and unknown player positions
Secret Neighbor
Hidden Neighbor identity and random key spawns obscure information.
ARC Raiders leans a little harder on optimization, though the gap is small.
ARC Raiders
Loadout economy and map knowledge compound
Secret Neighbor
House layouts and key routes are mappable with play.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.