head to head
Secret Neighbor asks more than Tabletop Simulator, and the gap is execution.

Reads · Bluff & Deduction
Kids loot a house for basement keys while one of them is secretly the Neighbor in disguise.

Reads · Bluff & Deduction
A physics sandbox whose actual skill test is whatever board game you load into it.
Secret Neighbor leans Reads (Bluff & Deduction); Tabletop Simulator leans Reads (Bluff & Deduction).
Secret Neighbor leans clearly harder on execution.
Secret Neighbor
Chases, juking, and grabs need real motor skill.
Tabletop Simulator
Fiddly physics manipulation, never a skill ceiling
Secret Neighbor leans clearly harder on reads.
Secret Neighbor
The disguised Neighbor wins by out-modeling suspicious kids.
Tabletop Simulator
Depends entirely on the tabletop game played with humans
Secret Neighbor leans clearly harder on variance.
Secret Neighbor
Hidden Neighbor identity and random key spawns obscure information.
Tabletop Simulator
Dice and shuffled decks supply whatever randomness the game has
Secret Neighbor leans a little harder on optimization, though the gap is small.
Secret Neighbor
House layouts and key routes are mappable with play.
Tabletop Simulator
Strategy lives in the hosted game, not the simulator
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.