head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An arena football simulation game with career management elements.

Execution · Practiced Mastery
A frenetic 3DS action shooter mixing rail flight, ground combat, and weapon fusion.
Arena Football: Road to Glory leans Execution (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arena Football: Road to Glory
play execution and timing matter in sports sim
Kid Icarus: Uprising
Stylus aiming through flight and ground combat
Arena Football: Road to Glory leans a little harder on reads, though the gap is small.
Arena Football: Road to Glory
opponent play-calling requires some prediction
Kid Icarus: Uprising
Multiplayer Light vs Dark adds human opposition
Arena Football: Road to Glory leans a little harder on variance, though the gap is small.
Arena Football: Road to Glory
randomized play outcomes and injuries
Kid Icarus: Uprising
Weapon drops are randomised
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Arena Football: Road to Glory
team management and playbook strategy solvable
Kid Icarus: Uprising
Weapon fusion and intensity-wager risk tuning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.