head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A 2D platforming MOBA blending skillshots with live human mind games.

Optimization · Practiced Mastery
Commanding counter-picked units against adapting human generals in large siege battles.
Awesomenauts leans Execution (Grand Arena); Conqueror's Blade leans Optimization (Practiced Mastery).
Awesomenauts leans a little harder on execution, though the gap is small.
Awesomenauts
Platforming aim and skillshots reward dexterity.
Conqueror's Blade
Personal combat and unit micro matter in every siege
Awesomenauts leans a little harder on reads, though the gap is small.
Awesomenauts
Human opponents adapt lanes and picks constantly.
Conqueror's Blade
Human commanders feint, flank and adapt across a siege
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Small map and shop randomness.
Conqueror's Blade
Little randomness - outcomes follow positioning and composition
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Awesomenauts
Builds, timings, and push economy solvable.
Conqueror's Blade
Unit counters, doctrines and economy reward deep system knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.