head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Solving Rube Goldberg puzzles fighting physics that barely cooperates.

Optimization · Pure Optimization
A vault management sim about optimising dwellers, rooms, and resource loops.
Bad Rats leans Optimization (Systems & Chaos); Fallout Shelter leans Optimization (Pure Optimization).
Bad Rats leans a little harder on execution, though the gap is small.
Bad Rats
Placing pieces takes no dexterity
Fallout Shelter
Tapping menus only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bad Rats
No opponent - just rats and physics
Fallout Shelter
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bad Rats
Notoriously janky physics makes identical setups behave differently
Fallout Shelter
Incident spawns and lunchbox loot rolls
Fallout Shelter leans a little harder on optimization, though the gap is small.
Bad Rats
Each contraption puzzle has intended solvable solutions
Fallout Shelter
Dweller stats and room layout are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.