head to head
Baldur's Gate 3 asks more than Torchlight III, and the gap is reads.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A lighter loot ARPG of frontier adventurers with class relics and buildable forts.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Torchlight III leans Optimization (Systems & Chaos).
Torchlight III leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Torchlight III
Simple skill rotation and dodging
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Torchlight III
Monsters are scripted fodder
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Torchlight III
Loot and map randomness standard for genre
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Torchlight III
Relic and skill builds, fort crafting bonuses
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.