head to head
Torchlight III asks more than Life is Strange, and the gap is variance.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.

Optimization · Systems & Chaos
A lighter loot ARPG of frontier adventurers with class relics and buildable forts.
Life is Strange leans Optimization (Systems & Chaos); Torchlight III leans Optimization (Systems & Chaos).
Torchlight III leans a little harder on execution, though the gap is small.
Life is Strange
Rewind mechanic removes virtually any failure state
Torchlight III
Simple skill rotation and dodging
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Scripted teen drama; no opponent models the player
Torchlight III
Monsters are scripted fodder
Torchlight III leans clearly harder on variance.
Life is Strange
Rewind obscures which choices are truly consequential
Torchlight III
Loot and map randomness standard for genre
Torchlight III leans clearly harder on optimization.
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
Torchlight III
Relic and skill builds, fort crafting bonuses
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.