head to head
Torchlight III asks more than L.A. Noire, and the gap is optimization.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Optimization · Systems & Chaos
A lighter loot ARPG of frontier adventurers with class relics and buildable forts.
L.A. Noire leans Optimization (Systems & Chaos); Torchlight III leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Light shooting and driving, very forgiving
Torchlight III
Simple skill rotation and dodging
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Suspects follow fixed scripts, never adapt
Torchlight III
Monsters are scripted fodder
Torchlight III leans a little harder on variance, though the gap is small.
L.A. Noire
Interrogation tells and clues hidden until discovered
Torchlight III
Loot and map randomness standard for genre
Torchlight III leans clearly harder on optimization.
L.A. Noire
Evidence chains and question choices have fixed correct answers
Torchlight III
Relic and skill builds, fort crafting bonuses
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.