head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Floaty one-button momentum control in arcade altitude duels.

Execution · Pure Mechanics
A classic arcade run-and-gun shooter with dodge-roll-based combat.
Balloon Fight leans Execution (Pure Mechanics); Cabal leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Balloon Fight
Flap-physics altitude duels demand precise momentum control
Cabal
precise dodge-rolling and aiming execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Balloon Fight
A couch rival adds light prediction; birds don't adapt
Cabal
enemies scripted, no real adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Balloon Fight
Enemy drift and lightning add arcade randomness
Cabal
enemy spawn randomness is modest
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Balloon Fight
Spawn patterns and safe positions are quickly mapped
Cabal
limited strategy beyond memorizing waves
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.