head to head
Balloon FightvsHeave Ho
Balloon Fight leans Execution (Pure Mechanics); Heave Ho leans Execution (Pure Mechanics).
Balloon FightHeave Ho
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 2
Balloon Fight leans harder on optimization: Spawn patterns and safe positions are quickly mapped
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

