head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A manic bullet-hell shooter testing reflexive dodging through dense scripted patterns.

Execution · Pure Mechanics
A pure execution test of translating physical skating intuition into analog stick inputs.
Batsugun leans Execution (Pure Mechanics); Skate 3 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Batsugun
Dodging dense bullet patterns at speed is the whole test
Skate 3
Analog stick flicks for trick inputs demand fine motor precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Batsugun
Enemies follow fixed scripted waves, never adapt
Skate 3
No adaptive opponent; competitive modes are score chases
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Batsugun
Patterns are deterministic once learned, little randomness
Skate 3
Physics jank can produce unexpected results on complex terrain
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Batsugun
Route and powerup priorities reward scoring optimization
Skate 3
Trick selection and line routing benefit from planning but aren't deep systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.