head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Turn-based mech tactics where lance builds and heat math decide drawn-out slugfests.

Optimization · Systems & Chaos
A dynasty grand strategy where succession planning beats random events.
BattleTech leans Optimization (Pure Optimization); Crusader Kings III leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BattleTech
Turn-based; no physical inputs matter
Crusader Kings III
Pausable real-time with no input demands.
Crusader Kings III leans a little harder on reads, though the gap is small.
BattleTech
AI lances follow exploitable scripted behavior
Crusader Kings III
AI characters follow scripted, not adaptive, agendas.
Crusader Kings III leans a little harder on variance, though the gap is small.
BattleTech
To-hit rolls and component crits swing fights
Crusader Kings III
Events, traits, and inheritance are heavily random.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BattleTech
Mech builds, heat management, and initiative play
Crusader Kings III
Succession planning, claims, and economy are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.