head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A fixed-position shooter testing aim and target prioritization against waves.

Execution · Pure Mechanics
A frantic vertical roguelite about falling fast and shooting your boots.
Beach Head 2002 leans Execution (Pure Mechanics); Downwell leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beach Head 2002
Aim and target prioritization under fire dominate
Downwell
Gunboot timing and split-second landings decide runs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beach Head 2002
Enemy waves scripted, not adapting to you
Downwell
Enemies never adapt
Downwell leans a little harder on variance, though the gap is small.
Beach Head 2002
Attack timing and approach vectors vary
Downwell
Procedural wells and shop offers vary runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beach Head 2002
Weapon switching and threat priority improve survival
Downwell
Combo lines and upgrade picks reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.