head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Tests twin-stick dodging reflexes against bullet swarms generated by your music.

Execution · Pure Mechanics
The bigger, faster sequel doubling down on chaotic crash physics and stunt minigames.
Beat Hazard leans Execution (Pure Mechanics); FlatOut 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
Twin-stick dodging through music-driven bullet swarms
FlatOut 2
High-speed control amid wrecks and ragdolls
FlatOut 2 leans a little harder on reads, though the gap is small.
Beat Hazard
No opponent, just spawned waves
FlatOut 2
No adaptive opposition worth modeling
Beat Hazard leans a little harder on variance, though the gap is small.
Beat Hazard
Your music library randomises spawn intensity unpredictably
FlatOut 2
Crash physics and track debris vary every race
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
Perk loadouts and track choice are tunable for score
FlatOut 2
Track knowledge and car tuning settle into routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.