head to head
BelowvsOnce Human
Below leans Variance (Systems & Chaos); Once Human leans Optimization (Practiced Mastery).
BelowOnce Human
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Below leans harder on variance: Procedural floors, traps and loot reshape every descent
Optimization6 vs 7
Once Human leans harder on optimization: Scenario tech tree, base construction, and gear crafting are solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

