head to head
Kid Icarus: Uprising asks more than Blasphemous, and the gap is reads.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
A frenetic 3DS action shooter mixing rail flight, ground combat, and weapon fusion.
Blasphemous leans Execution (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
Kid Icarus: Uprising
Stylus aiming through flight and ground combat
Kid Icarus: Uprising leans clearly harder on reads.
Blasphemous
Scripted bosses
Kid Icarus: Uprising
Multiplayer Light vs Dark adds human opposition
Kid Icarus: Uprising leans a little harder on variance, though the gap is small.
Blasphemous
Static world
Kid Icarus: Uprising
Weapon drops are randomised
Kid Icarus: Uprising leans a little harder on optimization, though the gap is small.
Blasphemous
Rosary bead builds and routing
Kid Icarus: Uprising
Weapon fusion and intensity-wager risk tuning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.