head to head
BlasphemousvsKid Icarus: Uprising
Blasphemous leans Execution (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
BlasphemousKid Icarus: Uprising
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 3
Kid Icarus: Uprising leans harder on reads: Multiplayer Light vs Dark adds human opposition
Variance1 vs 2
Kid Icarus: Uprising leans harder on variance: Weapon drops are randomised
Optimization5 vs 6
Kid Icarus: Uprising leans harder on optimization: Weapon fusion and intensity-wager risk tuning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

