head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Run-and-gun pattern memorisation executed under one-hit-death pressure.

Execution · Pure Mechanics
Precision 3D platformer of narrow corridors, crates, and unforgiving jumps.
Blazing Chrome leans Execution (Pure Mechanics); Crash Bandicoot leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blazing Chrome
One-hit deaths demand precise dodging and weapon discipline
Crash Bandicoot
Tight jumps on narrow paths punish slop
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blazing Chrome
Enemies and bosses are pure scripted patterns
Crash Bandicoot
Hazards are fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blazing Chrome
Stages are fully deterministic
Crash Bandicoot
Everything scripted and placed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blazing Chrome
Memorising spawns and boss phases is the path to clears
Crash Bandicoot
Box routes and gem requirements are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.