head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An explosively destructible run-and-gun starring parody action-movie heroes.

Execution · Pure Mechanics
A retro-styled bullet-hell shooter testing dodging against scripted patterns.
Broforce leans Execution (Pure Mechanics); Teslapunk leans Execution (Pure Mechanics).
Teslapunk leans a little harder on execution, though the gap is small.
Broforce
Run-and-gun reflexes amid constant explosions
Teslapunk
Weaving through bullet patterns is the core demand
Teslapunk leans a little harder on reads, though the gap is small.
Broforce
Enemies are dumb scripts
Teslapunk
Enemies fire scripted patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Random bro assignments and destructible chaos shake runs
Teslapunk
Some randomized enemy spawns until memorized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Knowing each bro's kit and level layouts helps
Teslapunk
Power-up management and route memorization raise scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.