head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Open-world arcade racer about boost and takedowns.

Execution · Pure Mechanics
Reaction-time swiping through procedurally shuffled obstacle lanes.
Burnout Paradise leans Execution (Pure Mechanics); Despicable Me: Minion Rush leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Boost timing, drift, takedown inputs
Despicable Me: Minion Rush
Swipe-dodging at speed is the only test that matters
Burnout Paradise leans a little harder on reads, though the gap is small.
Burnout Paradise
Mostly AI and sandbox driving
Despicable Me: Minion Rush
No adaptive adversary, just oncoming track
Despicable Me: Minion Rush leans a little harder on variance, though the gap is small.
Burnout Paradise
Crash physics and traffic spawns
Despicable Me: Minion Rush
Procedural obstacle sequences vary each run within known sets
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Car collection and event routing
Despicable Me: Minion Rush
Costume and upgrade choices mildly boost scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.