head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Open-world arcade racer about boost and takedowns.

Execution · Pure Mechanics
A first-person endless runner testing reflexes on a doomed spaceship.
Burnout Paradise leans Execution (Pure Mechanics); Infinity Runner leans Execution (Pure Mechanics).
Infinity Runner leans a little harder on execution, though the gap is small.
Burnout Paradise
Boost timing, drift, takedown inputs
Infinity Runner
Fast reflexes for dodging and QTEs define play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Mostly AI and sandbox driving
Infinity Runner
Scripted obstacles, no adaptive opponent
Infinity Runner leans a little harder on variance, though the gap is small.
Burnout Paradise
Crash physics and traffic spawns
Infinity Runner
Some procedural obstacle variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Car collection and event routing
Infinity Runner
Little to solve beyond reaction memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.