head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Open-world arcade racer about boost and takedowns.

Execution · Pure Mechanics
Motion-controlled tennis, bowling, golf, baseball and boxing built around simple swing gestures.
Burnout Paradise leans Execution (Pure Mechanics); Wii Sports leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Boost timing, drift, takedown inputs
Wii Sports
Motion swing timing and accuracy decide every event
Wii Sports leans a little harder on reads, though the gap is small.
Burnout Paradise
Mostly AI and sandbox driving
Wii Sports
Casual local opponents add light mind games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Crash physics and traffic spawns
Wii Sports
Minor physics wobble and CPU behaviour randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Car collection and event routing
Wii Sports
Simple technique tricks like bowling spin are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.