head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A classic arcade run-and-gun shooter with dodge-roll-based combat.

Execution · Pure Mechanics
Holding clean lines at speed through traffic on memorisable point-to-point roads.
Cabal leans Execution (Pure Mechanics); The Need for Speed leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cabal
precise dodge-rolling and aiming execution
The Need for Speed
Holding racing lines at speed through traffic is the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cabal
enemies scripted, no real adaptation
The Need for Speed
AI rivals and police follow fixed behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cabal
enemy spawn randomness is modest
The Need for Speed
Traffic patterns add mild run-to-run noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cabal
limited strategy beyond memorizing waves
The Need for Speed
Track knowledge and car choice settle quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.