head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
A slow WW2 grand-strategy of economy management against scheming human nations.

Optimization · Mind & Math
A player-driven economy and political simulation where optimal doctrine-building and reading human opponents decide outcomes.
Call of War leans Optimization (Mind & Math); EVE Online leans Optimization (Mind & Math).
EVE Online leans a little harder on execution, though the gap is small.
Call of War
Issuing orders is trivial; no twitch dimension
EVE Online
Clicking modules demands little physical precision
EVE Online leans a little harder on reads, though the gap is small.
Call of War
Human players form alliances and bluff in real time
EVE Online
Player corporations and fleet FC decisions involve deep human prediction
EVE Online leans a little harder on variance, though the gap is small.
Call of War
Fog of war hides enemy unit positions and plans
EVE Online
Market prices and intel gaps are meaningful hidden information
EVE Online leans a little harder on optimization, though the gap is small.
Call of War
Economy, research and unit composition decide the war
EVE Online
Industry chains, fleet doctrines, and trade routes are deeply solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.